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RTG

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Devlog

  • RTG Development Flashback #2 - May 2020
    December 23, 2025 by VDIndie
    In the following animation you can see a test scene from the first optimization of ray-tracing algorithm which was in the end used in the game. In that optimization I implemented objects grouping. The... Continue reading
  • RTG Development Flashback #1 - April 2020
    December 16, 2025 by VDIndie#ray-tracing, #indie, #sci-fi, #puzzle, #platformer, #story, #retro
    It was in April 2020, when I was digging through my old sources and when I found "Chessboard 3D demo" (in animation). It was just my simple ray-tracing showcase written in C++ from my times at univers... Continue reading
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Updated 19 hours ago